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Hallowed Ground should deal damage, and buff teammate's shields (faster shield recharge + overcharge?) In my opinion, Smite definitely needs homing projectiles, which could be traded off with the ability to bounce off terrain. Hallowed Ground in choke points to ensure that the enemies will pass through itĪnd Reckoning as a CC measure mostly (due to the same reasons OP stated above with Reckoning).
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I use Smite to nuke tight clusters of enemies, I personally use Oberon as more of a Guru/Area of Denial frame. Make Renewal projectiles instantly catch up to players or significantly faster.
#What is oberon system warframe mods#
>Can be modded with Strength and Duration mods >melee attacks are granted additional status chance proc +50%
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>reduces incoming damage to Oberon by 30% Obsidian Will: Grants Oberon an aura that reduces incoming damage and grants him a melee buff. > While ability is active, players are unaffected by status procs. > Has infinite range like Trinity's Blessing. If anything, there should be some buff to the abilities radius.Īegis: "Grant your allies divine protection by overcharging ally shields and blessing your allies with invulnerability to statuses." But that does not mean this skill should be removed. Reckoning: I personally do not fancy this ability simply because of the range of the ability and if the enemy is not killed by this skill, it could cause some problems due to the energy cost of this skill. >This ability is affected by Strength/Duration. > Creates a 8/10/12/15 m radial field that reduces enemy Shield/Proto Shield/Ferrite Armor/Alloy Armor and increases ally Shield/Alloy Armor which lasts for 12/15/17/20 seconds. Hallowed Ground: "Forges the ground with a sanctified field that renders enemy defenses vulnerable while improving ally defenses." There is also the issue that players find the current Hallowed Ground's AOE relatively small. Hallowed Ground: I feel this ability should not deal damage at all, but instead create a field that debuffs enemies and buffs allies. But for what I'll suggest might change that.Ībilities Oberon is probably better off /should be reworked The only thing I feel that many players complain is that this ability does not affect players instantly upon cast like Trinity's Blessing. Renewal: This ability defines the nature of a general "paladin"-like entity. Its an effective ability that fits well with the paladin scheme. So allow me to write down what abilities Oberon currently has that can still remain, abilities Oberon is probably better off with, and some abilities that Oberon should have. Seeing the abilities Oberon has now, I feel it does not grasp the whole idea of a "paladin"-type Warframe. So by technical terms, Oberon should be a Warframe geared toward Defensive support, healing support, and some striking power.
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#What is oberon system warframe update#
If we are to make suggestions about a frame, we need to address one important question:Īccording to Update 11.5, says that Oberon is supposed to be the "Paladin" of the Warframes. I understand a great amount of players have been making similar threads about this, but I feel I need to make my say about Oberon.